The memory leakage comes from the script that removed nodes without queuing them free. Godot does not free a node unless it is explicitly told to be free.
Much appreciated. With that fixed, I played through to the end.
Is there any further goal after getting the star? Do the blank die faces serve any function? (As soon as I saw them, I wondered if anything happened when blanking every die face.)
EDIT:
Star at day 1208, Zen on day 1528. (I played very carefully, playing to not-lose rather than to move quickly.)
However, around day 700 or so, I discovered an unfortunate issue: clicking on the hamburger menu (three horizontal lines) in the upper left goes to the main menu, from which there’s an option to “start” but not to “continue”. As a result, I lost all my progress.
← Return to game
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Ran into another bug: the game hung at the end of a roll, and the console showed:
Looks like there may be a memory leak?
You are right. We are looking into the issue now and I will keep this thread updated.
Thanks for the report. We have managed to fix it. The fixed version is uploaded to https://alith.itch.io/dice-evolution-post-jam-build since we cannot change this game during the rating period.
The memory leakage comes from the script that removed nodes without queuing them free. Godot does not free a node unless it is explicitly told to be free.
Much appreciated. With that fixed, I played through to the end.
Is there any further goal after getting the star? Do the blank die faces serve any function? (As soon as I saw them, I wondered if anything happened when blanking every die face.)
EDIT:
Star at day 1208, Zen on day 1528. (I played very carefully, playing to not-lose rather than to move quickly.)
This is incredibly fun.
However, around day 700 or so, I discovered an unfortunate issue: clicking on the hamburger menu (three horizontal lines) in the upper left goes to the main menu, from which there’s an option to “start” but not to “continue”. As a result, I lost all my progress.
Thanks! Saving progress is not yet implemented (sorry about this)
Even if saving isn’t implemented yet, it’d be nice if opening the menu had a “return to game” option.